Russian boxer Nikolai Valuev (sometimes typed Valujev) may be the inspiration behind the Heavy class. Spies will catch fire inside that circle, but the Spy will most likely backstab you and die in the flames. The Huo-Long Heater helps by deploying a ring of fire around the Heavy. Spies are also the heavy's Achilles' heel - his slow speed and large back gives them a huge opportunity for a backstab. The Heavy's small head in proportion to the rest of his body allows him to escape most amateur-intermediate Snipers, but expert Snipers will be able to hit his head and kill him. Also, thanks to his slow speed (which, pitifully, halves when the Heavy fires his minigun), Snipers tend to make them their favorite target practice dummies, taking perverse pleasure in turning their heads into a "fine red mist". The Heavy's girth can seriously slow him down, making him vulnerable against other classes and their large back provide the perfect target for a Spy. The Heavy keeps the engineer safe while he constructs his buildings, and in return, the Engineer's Dispenser gives the Heavy a bottomless ammo supply and a small amount of health.ĭespite his great offensive abilities, the Heavy does have one drawback: his massive body. Heavy/ Engineer is also a good combo for a solid defense. Medic/Heavy combos are a popular offensive team, with the Medic keeping the Heavy fighting fit and the Heavy keeping the Medic covered while they charge the objective. Heavys can make or break a team, depending which side they're on. The stock minigun does take about 0.87 second to rev up to speed, but their special ability allows the motor to be kept running without firing to be constantly prepared. Keep in mind that the accuracy and range is low and Heavys can have a problem damaging opponents from a certain point of range. And with a Minigun magazine of 200 rounds, Heavys can spray the field with lead for a substantial amount of time enough for their team to capitalize on. These guys were built to be the tanks of any team, with a massive 300 health they'll brush off three Rockets from a Soldier, a full three magazines from a Scout's Scattergun, and an assortment of other normally fatal weapons. The Heavy also reveals, with no small amount of satisfaction, that it costs “$400,000 to fire this weapon for 12 seconds.” His weapons include his enormous fists, a pump-action Shotgun, and his custom-built minigun (affectionately named Sasha, of which he is very possessive) which, according to the Team Fortress 2 promo video, “Weighs 150 kilograms and fires $200 custom-tooled cartridges at 10,000 rounds per minute.” He wears combat boots, a team-colored shirt with the Heavy’s insignia displayed on his shoulder, as well as an armored vest and a bandolier of shells, for his minigun. He is slow, large, bald and has a thick Russian accent. The Heavy has the most health points of all characters and his minigun causes considerable damage. Gloves of Running Urgently ( Bread Bite).Fists ( Saxxy, Frying Pan, Conscientious Objector, Freedom Staff, Bat Outta Hell, Memory Maker, Ham Shank, Apoco-Fists, Golden Frying Pan, Prinny Machete).
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